Day in the life of
Senior Game Artist – Greg Allen
I am the Senior Game Artist at Kodable. When designing games, I have to be ready to throw everything I have at the idea one minute and throw it all away the next. Everything starts and stays rough for a while until we discuss as a team what approach we want to move forward with. There is no going into a corner for a week and coming back with the perfect plan or design. We have to animate simulated correct and incorrect trials, paper prototype, user test, and converse with the dev team to make sure what we’re doing is achievable by the due date. All of that, and of course, it needs to be engaging and intuitive to the user. Unlike illustration, where it’s just a static picture, games have a lot of layers, levels, and moving parts. This makes things complicated sometimes. For example, most of our characters are simple fuzzy round balls with pretty simple faces. But we needed a helper character that could emote and go to any area of the screen and point things out with actual arms and hands. The end result was a rigged 2D character with wings, eyelids, eyebrows, arms, hands, and a magic wand. Much more complex than our main characters, but it was easier to develop one special character than changing ALL of our Fuzz Family characters. Also much more friendly and inviting than the usual big white hand that does everything.
design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.